QS World University Rankings® by Subject Art&Design: NABA Best Italian Academy and in the Top 100 worldwide
Courses
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The Programme: overview

The programme introduces students to the world of the CGI, through the design of VFX for audiovisual productions, the design of 3D characters and environments, and the game design. The BA is characterized by a significant design work and workshops attitude and delves deeply into the contemporary multimedia and digital production. Great attention is paid to the VR, MX and Virtual Production experimentations.

Over the BA, students will have the opportunity to:

  • Produce Visual Effects
  • Create 3D characters and environments
  • Design video games
  • Use innovative techniques and technologies (Mocap, AI, Virtual Production)
STUDY PLAN
<p>The programme enables students to acquire basic knowledge and skills in the field and to undertake a specialising path in the subject of interest through a project-based and experiential didactic approach.</p> <p>After the first year, students choose their specialisation, with specific and elective courses during the second and the third year and a last specialised semester.</p> <p>&nbsp;</p> <p><strong>FIRST YEAR</strong></p> <p>&nbsp;</p> <p>Introduces students to the basic tools to approach projects in the fields of VFX, motion graphics, 3D modelling and game design.</p> <p>Students analyse the various narrative techniques, the expressive languages of linear audio-visuals and the production scenarios which integrate creativity, design, art and technology, through theoretical, project-based and lab teachings of multimedia dramaturgy, linear audiovisuals, audio and mixing, history of modern art, integrated new media techniques, digital cultures, digital applications for art.</p> <p>&nbsp;</p> <p><strong>SECOND YEAR</strong></p> <p>&nbsp;</p> <p>Guides students towards further improvement in the field by choosing one of the programme specialisations (VFX, 3D Design, Game Development) and through specialising studies in digital video, multimedia processes and techniques, computer games, creative writing, integrated new media techniques, multimedia communication, digital applications for art, multimedia design, design culture, illustration, digital modelling techniques.</p> <p>Led by teachers through practical experiences, students learn how to deal with digital video production, CGI scenes and sets, non-linear multimedia products and videogames.</p> <p>&nbsp;</p> <p><strong>THIRD YEAR</strong></p> <p>&nbsp;</p> <p>Defines students knowledge and skills and provide the opportunity to independently manage the complete creative process for 3D design, VFX and game design, with regard to the contemporary professional context of production and distribution.</p> <p>By the end of the programme, students develop a personal method and language through specialising teachings of digital application for art, new media aesthetics, integrated new media techniques, multimedia design, computer games, multimedia installations, art semiotics, and didactic activities related to the thesis project, in its theoretical and project-based components.</p> <p>&nbsp;</p>

Department: Design and Applied Arts

Area: Media Design and New Technologies

Title Awarded: First Level Academic Degree

Credits: 180 CFA

Starting: October 2021 

Duration: 3 years

Languages: Italian and English

Campus: Milan

Specialisations: your academic career

Specialisation: VFX

Addresses the theoretical and practical bases of digital video production: shooting techniques for green screen sets, compositing, 3D assets management and live-action shooting, color correction, VFX supervision.

Bachelor of Arts in Creative Technologies
Specialisation: VFX
<p>The&nbsp;<strong>Vfx course</strong>&nbsp;guides students into the exploration of languages, techniques, and technologies in the field of visual effects production for the world of cinema, television, and game, from the independent productions to the contexts of the global digital entertainment industry.</p> <p>Vfx students have the opportunity to learn the fundamental live-action shooting techniques for green screen sets,&nbsp;<strong>3D animation and Vfx</strong>&nbsp;principles of compositing, 3D assets production and management, theoretical and practical bases of color correction, real time VFX project for Virtual Production, and the most contemporary motion tracking techniques.</p>
Specialisation: 3D Design

The specialisation develops the professional use of digital technologies used in 3D modelling, lighting and shading, rigging, keyframe and Mocap animation, photogrammetry, render.

Bachelor of Arts in Creative Technologies
Specialisation: 3D Design
<p>The specialisation aims to train the professional figure of <strong>3D artist </strong>(or <strong>3D generalist</strong>), a role that is increasingly requested by the digital production field. The 3D artist is a professional able to manage multiple work processes, therefore students who choose the specialisation deal with many diverse fields of interest, such as <strong>3D modelling</strong> of environments and characters, lighting and shading, sculpting and rigging, key frames classic animation, Motion capture systems for advanced animation of body and face, off-line render management and the most contemporary real-time Virtual production techniques.</p>
Specialisation: Game Development

It provides students with the technical and cognitive elements for the advanced game design and with skills in interactive prototyping of functional scripts for the main game engines.

Bachelor of Arts in Creative Technologies
Specialisation: Game Development
<p>The <strong>Game Developmen</strong>t course has the objective to train technical artists capable of facing all stages useful and necessary to develop a videogame, through the learning of the main instruments for the creation of stories, settings, characters, and the development of interactive and playable prototypes.</p> <p>Great attention is paid to the analysis of the principal<strong> game engines</strong> used in the videogame industry as well as to the most recent Virtual Reality and Virtual Production techniques today hybridising an ever increasing number of digital entertainment sectors.</p>

Our Faculty

Luca Poncellini
Design and Applied Arts Department Head, Media Design and New Technologies Area Leader (ad interim)
Design and Applied Arts Department Head, Media Design and New Technologies Area Leader (ad interim)
Luca Poncellini
<p>Luca Poncellini is an architect and a designer with a PhD in the History of Architecture and City Planning. As a partner in the architecture office Cliostraat until 2009, he has curated projects and has lectured in Italy and in several countries throughout the world. His works have been exhibited at the Venice Biennale, at the Van Alen Institute in New York, at ETH in Z&uuml;rich, at MAGA in Gallarate and at Triennale Milano. In 2008 he co-curated the retrospective exhibition Laszlo Hudec, in collaboration with the Hungarian Consulate in Shanghai. Since 2013 he has been the Course Leader of the MA in Interior Design. Between 2015 and 2019 directed the research lab and the project C-Park. Since 2019 he has been Design and Applied Arts Department Head.</p>
Emanuele Lomello
Bachelor of Arts in Creative Technologies Course Leader
Bachelor of Arts in Creative Technologies Course Leader
Emanuele Lomello
<p>He grounds his own training in the field of the performing media arts, &nbsp;as an actor first, as a video-set designer and light designer then. As a creative technologist and interaction designer, since 2007 he has developed interactive exhibits for museums, events and live performances. His works have been exhibited in Italy, Japan, China, Russia, France, Germany. As a technological consultant for&nbsp; public institutions and private studios, he works as a hardware and software developer and he is also NABA lecturer and Course Leader. He has based his research on the Human computer interaction and investigates the most recent possibilities of the digital technology to explore new fields of knowledge and art.</p>

Study and career opportunities

Study abroad programmes

NABA provides students with the opportunity to study abroad as part of their academic experience.
NABA Academic Coordination Office, in charge for the management of the exchange programmes, supports students in taking advantage of the international study opportunities through exchange programmes and promoting educational experiences thanks to a network including numerous prestigious international partner universities.


NABA counts more than 70 cooperation agreements with academies and universities through the Erasmus+ Programme in Europe and others international cooperation agreements with several universities outside Europe.

Companies and institutions placement

NABA has developed strong relationships with leading companies that provide internships for NABA students.

Job Placement

NABA's Career Service helps students and graduates identify and apply for internships and staff positions with prospective employers. 89% of NABA graduates find employment during the first year after graduation (data certified by Ipsos Observer regarding 2015 NABA graduates). Students also receive advice and assistance in drafting their résumés, writing job search letters, and organizing their professional portfolios.

After the Bachelor of Arts

Continue your academic career:

  • Master of Arts in New Technologies for Arts

 

Kick-off your career. Among the career opportunities:

  • Technical artist
  • Creative technologist
  • VFX supervisor
  • Compositor
  • 3D artist
  • Game developer
  • Character designer
  • Colorist
  • CGI animator
  • VR specialist
  • Rigger
  • Shader artist
  • Interaction designer