The aim of Master is to develop both technical and critical skills, and to train new professional figures, able to create environments that integrate the digital scenarios of the information society in new representations of space, characterised by the dynamics of pervasiveness and interaction. Through the integration of theoretical and critical studies, research and experimentation, the program defines a new educational approach with a methodology that is based on the interdisciplinary sharing of general topics through the structure of different artistic and technological languages, in order to arrive to the elaboration a final project that includes the complexity related to the professional environment.
During the program the student experiments with representation models of digital environments to study about one of the most significant aesthetic dimensions of recent years: interaction. The creative process is focused on using digital techniques as such as 3D modelling and animation, interface design, database management for the design of complex digital environments: from technological exhibitions and contemporary theatre, to virtual museums, but also communication architectures, delocalized and with a high level of space-time plasticity, in order to face the problem of representing information processes, fluxes and networks, and the resulting structural changes involving our contemporary society.


















